REBEL SCUM

AT LEAST ONE OF YOU IS A TRAITOR TO THE EMPIRE! NO ONE IS TO LEAVE THE FACILITY UNTIL THE TRAITOR IS IDENTIFIED AND ELIMINATED. A SITH INQUISITOR WILL BE JOINING YOU TO RETRIEVE INFORMATION FROM THE MINDS OF DEAD SUSPECTS. TRUST NO ONE!

BLITZKRIEG

BOTH TEAMS ARRANGE BUNKERS IN ADVANTAGEOUS POSITIONS AT THE DAWN OF BATTLE. ELIMINATE THE ENEMY WITH ANY MEANS NECESSARY. LAST ONE STANDING WINS; THREE VICTORIES WINS THE WAR. STRATEGY AND COMMUNICATION REIGN IN THIS GAME MODE.

CONQUEST

SMALL SQUADS WILL BE TASKED WITH ACQUIRING ENEMY TERRITORY. GRAB THE FLAGS FROM LANDMARKS SPREAD AROUND THE ARENA. IF YOU DIE, DROP YOUR FLAGS, RETURN TO THE SPAWN AREA, RELOAD AND CATCH YOUR BREATH UNTIL THE TIMER RESETS; THEN GET BACK IN THE ACTION. THE FIRST SQUAD TO HOLD ALL TERRITORY FLAGS WILL PREVAIL.

HIT SQUAD

ONE TEAM HAS TO PROTECT THE VIP; THE OTHER TEAM MUST ELIMINATE THE VIP. ATTACKERS HAVE TWO LIVES EACH WHILE DEFENDERS ONLY GET ONE. TEAMS SWITCH ROLES AFTER EACH RAID. BEST OF FIVE SKIRMISHES WIN THE WAR.

ODDBALL

FREE-FOR-ALL OBJECTIVE GAME WHERE PLAYERS MUST HOLD ON TO THE ODDBALL FOR THE MOST AMOUNT OF TIME TO WIN. AFTER FIVE MINUTES WHOEVER HELD ONTO THE ODDBALL THE LONGEST WINS. INFINITE RE-SPAWNS.

TEAM DEATHMATCH

DESTROY THE ENEMY BY ANY MEANS NECESSARY. TEAMS HAVE A POOL OF TWENTY LIVES. WHEN HIT, HEAD TO THE SPAWN AREA, RELOAD, THEN GET BACK IN THE ACTION. BEST OF THREE ROUNDS EMERGES VICTORIOUS.

KING OF THE HILL

TEAMS MUST CAPTURE AND HOLD THE CENTRAL HILL FOR FIVE MINUTES TOTAL. BOTH TEAMS HAVE A TIMER AND THE FIRST TO ZERO WINS. INFINITE RE-SPAWNS.

CAPTURE THE FLAG

BOTH TEAMS POSSESS A FLAG THEY MUST PROTECT FROM THE ENEMY, WHILE SIMULTANEOUSLY ATTEMPTING TO STEAL THE OTHER.  THE TEAM WHO REUNITES BOTH FLAGS IN THEIR RESPECTIVE BASE GETS A POINT. BEST OF FIVE GUARANTEES VICTORY.

ARENA BRAWL

YOU START WITH NOTHING, RUN TO THE CENTER AND GRAB A WEAPON. START SHOOTING WHEN YOU HEAR THE SIGNAL. LAST ONE STANDING WINS.